LEG引擎灵魂元素脚本,每项元素醉多可加3%,成功几率5%

2024-05-07

[@MAIN] #IF CHECKLEVELEX > 119 #SAY <COLOR=clAqua 【灵魂元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 擊><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡> <COLOR=clOlive -----------------------------------------------------------> <COLOR=clLime 每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>. <COLOR=clFuchsia 1.><COLOR=clAqua 物理伤害减少><COLOR=clAqua ---><COLOR=clAqua 战士攻击可减少更多伤害值.> <COLOR=clFuchsia 2.><COLOR=clAqua 魔法伤害减少><COLOR=clAqua ---><COLOR=clAqua 法师或道士攻击可减少更多伤害值.> <COLOR=clOlive ----------------------------------------------------------->         <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗>     <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>         <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗>     <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>         <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗>     <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗> #ACT SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦! SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦! SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦! break #elseact MESSAGEBOX 您的等级太底了,等您120级了再来找我!     [@提取属性] <COLOR=clAqua 【提取元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 擊><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡> <COLOR=clOlive -----------------------------------------------------------> <COLOR=clFuchsia 提取装备的元素强化属性,物理伤害减少.魔法伤害减少.> <COLOR=clLime 但因为我的技术还没成熟,目前只能提取皓月以上装备..> <COLOR=clAqua 每件装备物理伤害减少.魔法伤害减少须加3%后才能提取> <COLOR=clSKYBLUE 但作为回报代价我须收100金刚石.> <COLOR=clOlive -----------------------------------------------------------> #ACT QUERYITEMDLG 放进提取元素的装备 @提取元素111 0   [@提取元素111] #IF CHECKDLGITEMNAME 血洗勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 血洗勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 嗜血勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 嗜血勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 噩梦勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 噩梦勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 毁灭勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 毁灭勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 轮回勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 轮回勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 灭世勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 灭世勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 诛仙勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 诛仙勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 杀神勋章 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 杀神勋章 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主神靴 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主神靴 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主腰带 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主腰带 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主神戒 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主神戒 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 真龍の之力 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 真龍の之力 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 审判の之力 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 审判の之力 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主护腕 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主护腕 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主项链 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主项链 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主头盔 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主头盔 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主神甲(男) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主神甲(男) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神神甲(女) 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主神甲(女) 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月神剑 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月神剑 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 皓月道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 皓月道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血神剑 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血神剑 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 热血道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 热血道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神之刃 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神之刃 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 龍神道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 龍神道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主之刃 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主之刃 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主法杖 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主法杖 1 GIVE +3元素卷 1 MOV P0 1 #IF CHECKDLGITEMNAME 霸主道扇 1 CHECKDLGITEMADDVALUE 20 = 3 CHECKDLGITEMADDVALUE 21 = 3 CHECKGAMEDIAMOND  > 99 #ACT GAMEDIAMOND - 100 TAKEDLGITEM GIVE 霸主道扇 1 GIVE +3元素卷 1 MOV P0 1 #IF EQUAL P0 1 #ACT MOV P0 0 DELAYCALL 10 @提取属性 BREAK #ELSEACT messagebox    ⒈:你放入的装备不可以提取元素 ⒉:金刚石70级地图以上怪都打出或充米积分换取 ⒊:你的金刚石数量不足!  DELAYCALL 10 @提取属性 BREAK   [@元素属性]   ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗   ┆<提升武器元素/@tiswqi>┆  ┆<提升衣服元素/@tisyf>┆  ┆<提升头盔元素/@tistok>┆   ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝    ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗   ┆<提升项链元素/@tisxl>┆  ┆<提升勋章元素/@tsxunz>┆  ┆<提升手镯元素/@tisozu>┆   ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝   ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗  ╔┄┄┄┄┄┄╗   ┆<提升戒指元素/@tsjiz>┆  ┆<提升腰带元素/@tsyad>┆  ┆<提升靴子元素/@tsxuzi>┆   ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝  ╚┄┄┄┄┄┄╝       [@tsxuzi]  <COLOR=clFuchsia 靴子:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xuezwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xuezmfsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@xuezmbfy]  #IF  CheckItemAddValue 11 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 11 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xuezzjsh]  #IF  CheckItemAddValue 11 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 11 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xuezshfs]  #IF  CheckItemAddValue 11 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 11 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xuezwlsh]  #IF  RANDOM 50  CheckItemAddValue 11 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 11 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 11 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点  151 249 30  break     #IF  CheckItemAddValue 11 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@xuezmfsh]  #IF  RANDOM 50  CheckItemAddValue 11 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 11 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 11 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 11 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点  151 249 30  break      #IF  CheckItemAddValue 11 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   ;-------------------------------------------------------------腰带--------------------------------------------------------   [@tsyad]  <COLOR=clFuchsia 腰带:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@yaodmbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@yaodwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@yaodmfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@yaodshfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@yaodzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@yaodmbfy]  #IF  CheckItemAddValue 10 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 10 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yaodzjsh]  #IF  CheckItemAddValue 10 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 10 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yaodshfs]  #IF  CheckItemAddValue 10 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 10 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yaodwlsh]  #IF  RANDOM 50  CheckItemAddValue 10 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 10 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 10 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点  151 249 30  break      #IF  CheckItemAddValue 10 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!       [@yaodmfsh]  #IF  RANDOM 50  CheckItemAddValue 10 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 10 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 10 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 10 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点  151 249 30  break      #IF  CheckItemAddValue 10 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   ;-------------------------------------------------------------头盔--------------------------------------------------------   [@tistok]  <COLOR=clFuchsia 头盔:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@toukmbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@toukwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@toukmfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@toukshfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@toukzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@toukmbfy]  #IF  CheckItemAddValue 4 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 4 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@toukzjsh]  #IF  CheckItemAddValue 4 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 4 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@toukshfs]  #IF  CheckItemAddValue 4 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 4 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@toukwlsh]  #IF  RANDOM 50  CheckItemAddValue 4 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 4 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 4 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 4 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@toukmfsh]  #IF  RANDOM 50  CheckItemAddValue 4 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 4 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 4 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 4 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 4 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   ;-------------------------------------------------------------项链--------------------------------------------------------   [@tisxl]  <COLOR=clFuchsia 项链:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@xlmbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xlwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xlmfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@xlshfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@xlzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@xlmbfy]  #IF  CheckItemAddValue 3 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 3 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xlzjsh]  #IF  CheckItemAddValue 3 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 3 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xlshfs]  #IF  CheckItemAddValue 3 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 3 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xlwlsh]  #IF  RANDOM 50  CheckItemAddValue 3 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 3 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 125  CheckItemAddValue 3 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 3 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@xlmfsh]  #IF  RANDOM 50  CheckItemAddValue 3 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 3 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 3 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 3 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 3 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   ;-------------------------------------------------------------勋章--------------------------------------------------------   [@tsxunz]  <COLOR=clFuchsia 勋章:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@xunzmbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xunzwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xunzmfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@xunzshfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@xunzzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@xunzmbfy]  #IF  CheckItemAddValue 2 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 2 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xunzzjsh]  #IF  CheckItemAddValue 2 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 2 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xunzshfs]  #IF  CheckItemAddValue 2 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 2 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@xunzwlsh]  #IF  RANDOM 50  CheckItemAddValue 2 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 2 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 125  CheckItemAddValue 2 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 2 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@xunzmfsh]  #IF  RANDOM 50  CheckItemAddValue 2 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 2 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  break        #IF  RANDOM 125  CheckItemAddValue 2 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 2 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点  151 249 30  break          #IF  CheckItemAddValue 2 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     ;-------------------------------------------------------------手镯--------------------------------------------------------   [@tisozu]  <COLOR=clFuchsia 手镯:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@shoumbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@shouwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@shoumfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@shoushfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@shouzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@shoumbfy]  #IF  CheckItemAddValue 5 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 5 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@shouzjsh]  #IF  CheckItemAddValue 5 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 5 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@shoushfs]  #IF  CheckItemAddValue 5 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 5 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@shouwlsh]  #IF  RANDOM 50  CheckItemAddValue 5 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 5 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 5 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 5 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   [@shoumfsh]  #IF  RANDOM 50  CheckItemAddValue 5 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 5 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 5 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 5 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 5 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了! ;-------------------------------------------------------------戒指--------------------------------------------------------   [@tsjiz]  <COLOR=clFuchsia 戒指:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@jiezmbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@jiezwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@jiezmfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@jiezshfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@jiezzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@jiezmbfy]  #IF  CheckItemAddValue 7 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 7 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@jiezzjsh]  #IF  CheckItemAddValue 7 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 7 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@jiezshfs]  #IF  CheckItemAddValue 7 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 7 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@jiezwlsh]  #IF  RANDOM 50  CheckItemAddValue 7 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 7 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 7 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点  151 249 30  break          #IF  CheckItemAddValue 7 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@jiezmfsh]  #IF  RANDOM 50  CheckItemAddValue 7 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 7 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 125  CheckItemAddValue 7 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 7 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 7 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   ;-------------------------------------------------------------武器--------------------------------------------------------   [@tiswqi]  <COLOR=clFuchsia 武器:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@wuqimbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@wuqiwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@wuqimfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@wuqishfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@wuqizjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@wuqimbfy]  #IF  CheckItemAddValue 1 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 1 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@wuqizjsh]  #IF  CheckItemAddValue 1 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 1 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@wuqishfs]  #IF  CheckItemAddValue 1 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 1 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@wuqiwlsh]  #IF  RANDOM 50  CheckItemAddValue 1 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 1 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 125  CheckItemAddValue 1 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点  151 249 30  break            #IF  CheckItemAddValue 1 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!     [@wuqimfsh]  #IF  RANDOM 50  CheckItemAddValue 1 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 1 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 125  CheckItemAddValue 1 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 1 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 1 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!  ;-------------------------------------------------------------衣服--------------------------------------------------------   [@tisyf]  <COLOR=clFuchsia 衣服:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝> ;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@yifumbfy><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@yifuwlsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@yifumfsh><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增    加伤害反射/@yifushfs><COLOR=clLime ─────←☆─㊣> ;<COLOR=clLime ㊣─☆→──────><增        加伤害/@yifuzjsh><COLOR=clLime ─────←☆─㊣>  <COLOR=clAqua ╔──☆→─────────────────←☆──╗>  <COLOR=clAqua ┊          创新技术开发,让您长期有追求            ┊>  <COLOR=clAqua ╚──☆→─────────────────←☆──╝>   [@yifumbfy]  #IF  CheckItemAddValue 0 17 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 0 17 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yifuzjsh]  #IF  CheckItemAddValue 0 18 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 0 18 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yifushfs]  #IF  CheckItemAddValue 0 19 < 10  CHECKGAMEGOLD > 4999  #ACT  GAMEGOLD - 5000  UPGRADEITEMEX 0 19 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点  151 249 30  break  #elseact  messagebox 对不起!升级元素需要5金刚石+5千元宝! Break   [@yifuwlsh]  #IF  RANDOM 50  CheckItemAddValue 0 20 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 100  CheckItemAddValue 0 20 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  break    #IF  RANDOM 125  CheckItemAddValue 0 20 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 20 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 0 20 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!   [@yifumfsh]  #IF  RANDOM 50  CheckItemAddValue 0 21 < 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  break      #IF  RANDOM 100  CheckItemAddValue 0 21 = 1  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  break        #IF  RANDOM 125  CheckItemAddValue 0 21 = 2  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  UPGRADEITEMEX 0 21 0 1 1  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点  151 249 30  break        #IF  CheckItemAddValue 0 21 < 3  CHECKGAMEDIAMOND  > 4  CHECKGAMEGOLD > 4999  #ACT  GAMEDIAMOND - 5  GAMEGOLD - 5000  MESSAGEBOX 非常抱歉,升级失败!  #elseact  messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!       [@修复主号元素属性] #IF CHECKBAGSIZE  11 #ACT goto @修复主号元素 #ELSEACT MESSAGEBOX 请将装备带在身上,包袱保留空格11个,否则修复不了!! [@修复主号元素] #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 4  CheckItemAddValue 11 21 > 4  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 3  CheckItemAddValue 11 21 > 3  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 4  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 21 > 4  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 20 > 3  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神靴 1  CheckItemAddValue 11 21 > 3  #ACT Takew 热血神靴 1 GIVE 热血神靴 1  TakeOn 热血神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 4  CheckItemAddValue 11 21 > 4  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 3  CheckItemAddValue 11 21 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 4  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 21 > 4  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 20 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  UPGRADEITEMEX 11 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神靴 1  CheckItemAddValue 11 21 > 3  #ACT Takew 皓月神靴 1 GIVE 皓月神靴 1  TakeOn 皓月神靴 11  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  UPGRADEITEMEX 11 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 4  CheckItemAddValue 10 21 > 4  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 3  CheckItemAddValue 10 21 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 4  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 21 > 4  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 20 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血腰带 1  CheckItemAddValue 10 21 > 3  #ACT Takew 热血腰带 1 GIVE 热血腰带 1  TakeOn 热血腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 4  CheckItemAddValue 10 21 > 4  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 3  CheckItemAddValue 10 21 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 4  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 21 > 4  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 20 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  UPGRADEITEMEX 10 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月腰带 1  CheckItemAddValue 10 21 > 3  #ACT Takew 皓月腰带 1 GIVE 皓月腰带 1  TakeOn 皓月腰带 10  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  UPGRADEITEMEX 10 21 0 1 1  break   #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 4  CheckItemAddValue 7 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 3  CheckItemAddValue 7 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 20 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 7 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 4  CheckItemAddValue 8 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 3  CheckItemAddValue 8 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 21 > 4  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 20 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神戒 1  CheckItemAddValue 8 21 > 3  #ACT Takew 热血神戒 1 GIVE 热血神戒 1  TakeOn 热血神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 4  CheckItemAddValue 7 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 3  CheckItemAddValue 7 21 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 20 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  UPGRADEITEMEX 7 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 7 21 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 7  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  UPGRADEITEMEX 7 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 4  CheckItemAddValue 8 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 3  CheckItemAddValue 8 21 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 21 > 4  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 20 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  UPGRADEITEMEX 8 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神戒 1  CheckItemAddValue 8 21 > 3  #ACT Takew 皓月神戒 1 GIVE 皓月神戒 1  TakeOn 皓月神戒 8  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  UPGRADEITEMEX 8 21 0 1 1  break           #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 4  CheckItemAddValue 5 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 3  CheckItemAddValue 5 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 20 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 5 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 4  CheckItemAddValue 6 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 3  CheckItemAddValue 6 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 21 > 4  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 20 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血护腕 1  CheckItemAddValue 6 21 > 3  #ACT Takew 热血护腕 1 GIVE 热血护腕 1  TakeOn 热血护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 4  CheckItemAddValue 5 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 3  CheckItemAddValue 5 21 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 20 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  UPGRADEITEMEX 5 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 5 21 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 5  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  UPGRADEITEMEX 5 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 4  CheckItemAddValue 6 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 3  CheckItemAddValue 6 21 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 21 > 4  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 20 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  UPGRADEITEMEX 6 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月护腕 1  CheckItemAddValue 6 21 > 3  #ACT Takew 皓月护腕 1 GIVE 皓月护腕 1  TakeOn 皓月护腕 6  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  UPGRADEITEMEX 6 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 4  CheckItemAddValue 4 21 > 4  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 3  CheckItemAddValue 4 21 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 4  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 21 > 4  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 20 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血头盔 1  CheckItemAddValue 4 21 > 3  #ACT Takew 热血头盔 1 GIVE 热血头盔 1  TakeOn 热血头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 4  CheckItemAddValue 4 21 > 4  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 3  CheckItemAddValue 4 21 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 4  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 21 > 4  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 20 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  UPGRADEITEMEX 4 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月头盔 1  CheckItemAddValue 4 21 > 3  #ACT Takew 皓月头盔 1 GIVE 皓月头盔 1  TakeOn 皓月头盔 4  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  UPGRADEITEMEX 4 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 4  CheckItemAddValue 3 21 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 3  CheckItemAddValue 3 21 > 3  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 21 > 4  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 20 > 3  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血项链 1  CheckItemAddValue 3 21 > 3  #ACT Takew 热血项链 1 GIVE 热血项链 1  TakeOn 热血项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 4  CheckItemAddValue 3 21 > 4  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 3  CheckItemAddValue 3 21 > 3  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 4  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 21 > 4  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 20 > 3  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  UPGRADEITEMEX 3 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月项链 1  CheckItemAddValue 3 21 > 3  #ACT Takew 皓月项链 1 GIVE 皓月项链 1  TakeOn 皓月项链 3  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  UPGRADEITEMEX 3 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(男) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(男) 1 GIVE 热血神甲(男) 1  TakeOn 热血神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(男) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(男) 1 GIVE 皓月神甲(男) 1  TakeOn 皓月神甲(男) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神甲(女) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 热血神甲(女) 1 GIVE 热血神甲(女) 1  TakeOn 热血神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 4  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 3  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 4  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 21 > 4  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 20 > 3  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  UPGRADEITEMEX 0 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神甲(女) 1  CheckItemAddValue 0 21 > 3  #ACT Takew 皓月神甲(女) 1 GIVE 皓月神甲(女) 1  TakeOn 皓月神甲(女) 0  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  UPGRADEITEMEX 0 21 0 1 1  break     #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 4  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 21 > 4  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 20 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血神剑 1  CheckItemAddValue 1 21 > 3  #ACT Takew 热血神剑 1 GIVE 热血神剑 1  TakeOn 热血神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 4  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 20 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月神剑 1  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月神剑 1 GIVE 皓月神剑 1  TakeOn 皓月神剑 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 21 > 4  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 20 > 3  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血道扇 1  CheckItemAddValue 1 21 > 3  #ACT Takew 热血道扇 1 GIVE 热血道扇 1  TakeOn 热血道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 4  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 20 > 3  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月道扇 1  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月道扇 1 GIVE 皓月道扇 1  TakeOn 皓月道扇 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 4  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 21 > 4  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 20 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 热血法杖 1  CheckItemAddValue 1 21 > 3  #ACT Takew 热血法杖 1 GIVE 热血法杖 1  TakeOn 热血法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 4  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break       #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 3  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 4  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 21 > 4  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break         #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 20 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  UPGRADEITEMEX 1 20 0 1 1  break       #IF CHECKDLGITEMNAME 皓月法杖 1  CheckItemAddValue 1 21 > 3  #ACT Takew 皓月法杖 1 GIVE 皓月法杖 1  TakeOn 皓月法杖 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  UPGRADEITEMEX 1 21 0 1 1  break     #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 血洗勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 血洗勋章 1 GIVE 血洗勋章 1  TakeOn 血洗勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 嗜血勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 嗜血勋章 1 GIVE 嗜血勋章 1  TakeOn 嗜血勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break   #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 噩梦勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 噩梦勋章 1 GIVE 噩梦勋章 1  TakeOn 噩梦勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 毁灭勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 毁灭勋章 1 GIVE 毁灭勋章 1  TakeOn 毁灭勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break     #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 4  CheckItemAddValue 2 21 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break       #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 3  CheckItemAddValue 2 21 > 3  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 21 > 4  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break         #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 20 > 3  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  UPGRADEITEMEX 2 20 0 1 1  break       #IF CHECKDLGITEMNAME 轮回勋章 1  CheckItemAddValue 2 21 > 3  #ACT Takew 轮回勋章 1 GIVE 轮回勋章 1  TakeOn 轮回勋章 2  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  UPGRADEITEMEX 2 21 0 1 1  break
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