改造装备-3脚本装备加星不满意可以点击打造,每次需要一颗打造石

2024-05-07

[@main] #IF #Act MOV S$衣服名称 <$DRESS> MOV S$武器名称 <$WEAPON> MOV S$头盔名称 <$HELMET> MOV S$项链名称 <$NECKLACE> MOV S$左手名称 <$ARMRING_R> MOV S$右手名称 <$ARMRING_L> MOV S$左戒名称 <$RING_R> MOV S$右戒名称 <$RING_L> MOV S$靴子名称 <$BOOTS> MOV S$腰带名称 <$BELT> MOV S$勋章名称 <$RIGHTHAND> MOV S$宝石名称 <$CHARM> MOV S$衣服名称A <$DRESS> MOV S$武器名称A <$WEAPON> MOV S$头盔名称A <$HELMET> MOV S$项链名称A <$NECKLACE> MOV S$左手名称A <$ARMRING_R> MOV S$右手名称A <$ARMRING_L> MOV S$左戒名称A <$RING_R> MOV S$右戒名称A <$RING_L> MOV S$靴子名称A <$BOOTS> MOV S$腰带名称A <$BELT> MOV S$勋章名称A <$RIGHTHAND> MOV S$宝石名称A <$CHARM> SetStringBlank <$STR(S$衣服名称)> 20 1 SetStringBlank <$STR(S$武器名称)> 20 1 SetStringBlank <$STR(S$头盔名称)> 20 1 SetStringBlank <$STR(S$项链名称)> 20 1 SetStringBlank <$STR(S$左手名称)> 20 1 SetStringBlank <$STR(S$右手名称)> 20 1 SetStringBlank <$STR(S$左戒名称)> 20 1 SetStringBlank <$STR(S$右戒名称)> 20 1 SetStringBlank <$STR(S$靴子名称)> 20 1 SetStringBlank <$STR(S$腰带名称)> 20 1 SetStringBlank <$STR(S$勋章名称)> 20 1 SetStringBlank <$STR(S$宝石名称)> 20 1 #say      <装备加星不满意可以前往打造,每次需要一颗/SCOLOR=87><[打造石]/SCOLOR=116>     <[衣服]/SCOLOR=150> <打造/@衣服改造>:{<$STR(S$衣服名称)>/SCOLOR=210}<[武器]/SCOLOR=150> <打造/@武器改造>:{<$STR(S$武器名称)>/SCOLOR=210}   <[头盔]/SCOLOR=150> <打造/@头盔改造>:{<$STR(S$头盔名称)>/SCOLOR=210}<[项链]/SCOLOR=150> <打造/@项链改造>:{<$STR(S$项链名称)>/SCOLOR=210}   <[左手]/SCOLOR=150> <打造/@左手改造>:{<$STR(S$左手名称)>/SCOLOR=210}<[右手]/SCOLOR=150> <打造/@右手改造>:{<$STR(S$右手名称)>/SCOLOR=210}   <[左戒]/SCOLOR=150> <打造/@左戒改造>:{<$STR(S$左戒名称)>/SCOLOR=210}<[右戒]/SCOLOR=150> <打造/@右戒改造>:{<$STR(S$右戒名称)>/SCOLOR=210}   <[腰带]/SCOLOR=150> <打造/@腰带改造>:{<$STR(S$腰带名称)>/SCOLOR=210}<[靴子]/SCOLOR=150> <打造/@靴子改造>:{<$STR(S$靴子名称)>/SCOLOR=210}   <[勋章]/SCOLOR=150> <打造/@勋章改造>:{<$STR(S$勋章名称)>/SCOLOR=210}<[宝石]/SCOLOR=150> <打造/@宝石改造>:{<$STR(S$宝石名称)>/SCOLOR=210}\               [@宝石改造] #IF NOT CHECKUSEITEM 12 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$CHARM> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 48 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 32 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 22 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 15 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 10 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 7 CHANGECUSTOMITEMABIL 12 1 2 0 ChangeItemUpgradeCount 12 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 5 CHANGECUSTOMITEMABIL 12 1 2 0 ChangeItemUpgradeCount 12 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 12 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 12 0 0 70 CHANGECUSTOMITEMABIL 12 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 12 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 12 0 = 3 CHANGECUSTOMITEMABIL 12 0 2 0 ChangeItemUpgradeCount 12 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@靴子改造] #IF NOT CHECKUSEITEM 11 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$BOOTS> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 48 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 32 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 22 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 15 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 10 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 7 CHANGECUSTOMITEMABIL 11 1 2 0 ChangeItemUpgradeCount 11 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 5 CHANGECUSTOMITEMABIL 11 1 2 0 ChangeItemUpgradeCount 11 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 11 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 11 250 CHANGECUSTOMITEMABIL 11 0 0 70 CHANGECUSTOMITEMABIL 11 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 11 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 11 0 = 3 CHANGECUSTOMITEMABIL 11 0 2 0 ChangeItemUpgradeCount 11 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@腰带改造] #IF NOT CHECKUSEITEM 10 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$BELT> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 48 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 32 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 22 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 15 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 10 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 7 CHANGECUSTOMITEMABIL 10 1 2 0 ChangeItemUpgradeCount 10 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 5 CHANGECUSTOMITEMABIL 10 1 2 0 ChangeItemUpgradeCount 10 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 10 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 10 250 CHANGECUSTOMITEMABIL 10 0 0 70 CHANGECUSTOMITEMABIL 10 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 10 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 10 0 = 3 CHANGECUSTOMITEMABIL 10 0 2 0 ChangeItemUpgradeCount 10 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@左戒改造] #IF NOT CHECKUSEITEM 8 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$RING_R> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 48 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 32 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 22 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 15 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 10 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 7 CHANGECUSTOMITEMABIL 8 1 2 0 ChangeItemUpgradeCount 8 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 5 CHANGECUSTOMITEMABIL 8 1 2 0 ChangeItemUpgradeCount 8 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 8 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 8 250 CHANGECUSTOMITEMABIL 8 0 0 70 CHANGECUSTOMITEMABIL 8 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 8 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 8 0 = 3 CHANGECUSTOMITEMABIL 8 0 2 0 ChangeItemUpgradeCount 8 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@右戒改造] #IF NOT CHECKUSEITEM 7 #ACT MESSAGEBOX \这地方带装备了么? break     #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$RING_L> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 48 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 32 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 22 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 15 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 10 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 7 CHANGECUSTOMITEMABIL 7 1 2 0 ChangeItemUpgradeCount 7 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 5 CHANGECUSTOMITEMABIL 7 1 2 0 ChangeItemUpgradeCount 7 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 7 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 7 250 CHANGECUSTOMITEMABIL 7 0 0 70 CHANGECUSTOMITEMABIL 7 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 7 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 7 0 = 3 CHANGECUSTOMITEMABIL 7 0 2 0 ChangeItemUpgradeCount 7 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break     [@左手改造] #IF NOT CHECKUSEITEM 6 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$ARMRING_R> #ACT MESSAGEBOX \此物品禁止改造! break   #   #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 48 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 32 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 22 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 15 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 10 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 7 CHANGECUSTOMITEMABIL 6 1 2 0 ChangeItemUpgradeCount 6 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 5 CHANGECUSTOMITEMABIL 6 1 2 0 ChangeItemUpgradeCount 6 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 6 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 6 250 CHANGECUSTOMITEMABIL 6 0 0 70 CHANGECUSTOMITEMABIL 6 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 6 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 6 0 = 3 CHANGECUSTOMITEMABIL 6 0 2 0 ChangeItemUpgradeCount 6 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break     [@右手改造] #IF NOT CHECKUSEITEM 5 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$ARMRING_L> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 48 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 32 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 22 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 15 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 10 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 7 CHANGECUSTOMITEMABIL 5 1 2 0 ChangeItemUpgradeCount 5 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 5 CHANGECUSTOMITEMABIL 5 1 2 0 ChangeItemUpgradeCount 5 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 5 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 5 250 CHANGECUSTOMITEMABIL 5 0 0 70 CHANGECUSTOMITEMABIL 5 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 5 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 5 0 = 3 CHANGECUSTOMITEMABIL 5 0 2 0 ChangeItemUpgradeCount 5 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break     [@头盔改造] #IF NOT CHECKUSEITEM 4 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$HELMET> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 48 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 32 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 22 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 15 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 10 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 7 CHANGECUSTOMITEMABIL 4 1 2 0 ChangeItemUpgradeCount 4 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 5 CHANGECUSTOMITEMABIL 4 1 2 0 ChangeItemUpgradeCount 4 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 4 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 4 250 CHANGECUSTOMITEMABIL 4 0 0 70 CHANGECUSTOMITEMABIL 4 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 4 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 4 0 = 3 CHANGECUSTOMITEMABIL 4 0 2 0 ChangeItemUpgradeCount 4 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break     [@项链改造] #IF NOT CHECKUSEITEM 3 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$NECKLACE> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 48 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 32 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 22 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 15 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 10 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 7 CHANGECUSTOMITEMABIL 3 1 2 0 ChangeItemUpgradeCount 3 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 5 CHANGECUSTOMITEMABIL 3 1 2 0 ChangeItemUpgradeCount 3 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 3 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 3 250 CHANGECUSTOMITEMABIL 3 0 0 70 CHANGECUSTOMITEMABIL 3 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 3 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 3 0 = 3 CHANGECUSTOMITEMABIL 3 0 2 0 ChangeItemUpgradeCount 3 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break     [@勋章改造] #IF NOT CHECKUSEITEM 2 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$RIGHTHAND> #ACT MESSAGEBOX \此物品禁止改造! break       #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 48 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 32 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 22 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 15 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 10 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 7 CHANGECUSTOMITEMABIL 2 1 2 0 ChangeItemUpgradeCount 2 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 5 CHANGECUSTOMITEMABIL 2 1 2 0 ChangeItemUpgradeCount 2 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 2 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 2 250 CHANGECUSTOMITEMABIL 2 0 0 70 CHANGECUSTOMITEMABIL 2 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 2 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 2 0 = 3 CHANGECUSTOMITEMABIL 2 0 2 0 ChangeItemUpgradeCount 2 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@武器改造] #IF NOT CHECKUSEITEM 1 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$WEAPON> #ACT MESSAGEBOX \此物品禁止改造! break     #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 48 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 32 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 22 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 15 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 10 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 7 CHANGECUSTOMITEMABIL 1 1 2 0 ChangeItemUpgradeCount 1 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 5 CHANGECUSTOMITEMABIL 1 1 2 0 ChangeItemUpgradeCount 1 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 1 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 1 250 CHANGECUSTOMITEMABIL 1 0 0 70 CHANGECUSTOMITEMABIL 1 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 1 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 1 0 = 3 CHANGECUSTOMITEMABIL 1 0 2 0 ChangeItemUpgradeCount 1 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break   [@衣服改造] #IF NOT CHECKUSEITEM 0 #ACT MESSAGEBOX \这地方带装备了么? break   #IF NOT CheckContainsTextListEx ..QuestDiary数据文件品鉴抽取装备名称.txt <$DRESS> #ACT MESSAGEBOX \此物品禁止改造! break           #IF checkitem 打造石 1 random 300 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*8星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 48 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 8 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[八星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 200 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*7星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 32 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 7 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[七星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 100 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*6星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 22 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 6 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[六星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break     #IF checkitem 打造石 1 random 50 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*5星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 15 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 5 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[五星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 15 #ACT Take 打造石 1 MOV S10  MOV S11 <$CURRTEMNAME> GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*4星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 10 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 4 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★★ SendMsg 0 {上古评鉴ぐ|151:0:1}:{%s|227:0:1}福星降临鉴定出{[四星]|154:0:1}的{[<$STR(S11)>]|250:0:1} break   #IF checkitem 打造石 1 random 4 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*3星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 7 CHANGECUSTOMITEMABIL 0 1 2 0 ChangeItemUpgradeCount 0 = 3 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★★ break   #IF checkitem 打造石 1 random 2 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*2星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 5 CHANGECUSTOMITEMABIL 0 1 2 0 ChangeItemUpgradeCount 0 = 2 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★★ break   #IF checkitem 打造石 1 random 1 #ACT Take 打造石 1 MOV S10 0 GetRandomText ..QuestDiary数据文件品鉴抽取衣服一星位置抽取.txt S10 CHANGECUSTOMITEMTEXT 0 上古品鉴*1星 CHANGECUSTOMITEMTEXTCOLOR 0 250 CHANGECUSTOMITEMABIL 0 0 0 70 CHANGECUSTOMITEMABIL 0 0 1 <$STR(S10)> ;CHANGECUSTOMITEMABIL 0 1 1 <$STR(S10)> CHANGECUSTOMITEMVALUE 0 0 = 3 CHANGECUSTOMITEMABIL 0 0 2 0 ChangeItemUpgradeCount 0 = 1 SENDUPGRADEITEM MESSAGEBOX \装备重生成功,星级为:★ break #ELSEACT MESSAGEBOX \重生失败:原因如下\    1.您没有"打造石"一个\    2.请集齐以上材料在来找我吧! break
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